The patcher Nicholaz have started to write a series of long articles to understand the Lindens Labs, a great series that started with his rant, talk about how LL sees the future, not what the residents have now. And now he followed up with how the bugtracker works. Reading these two as a developer you get this scary feeling of understanding why communication's broke down. It's just to separated, it's like the old protected world of developing inside software giants. This with the addition of adding a façade of being a new hip agile company, working with open source and other new cool future stuff. The organizations how ever is what I can see the same as the old dragons, maybe even stiffer in some area. The day to day developers mostly live in there own internal world, is they ever connected to the live net? Have they ever day to day interactions with normal residents? Or is that considered not working, except for a few customer contact people?
It explains how the Windlight browser code could be "release" with out working code. I think many people at LL now feel the open source and customers take energy away from "work". The only time for feedback an communication is a few hours of office hours, with a few selected people. Yes LL is making a new product and new area not yet fully developed, a new area. And it's great, however much of they do are stuff also appearing in other places, they are not the biggest online service, Blizzards are much much bigger. Many things we see in Second Life also appear in WoW. Many thing we see exists in Eutropia Univererse. How ever EU have a less working economy, imho. It's imho much uglier, especially the avatars that you can't customise anywhere near Second Life.
tisdag 27 november 2007
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