fredag 30 november 2007

Release: Balp Build - 18.5.3 - u

A build for Second Life 18.5.3 with the addition of Nicholaz patches. It needs a install of SL 18.3.5 Linux version to run.

E.g:

balp@kitiara:~$ tar jxf SecondLife_i686_1_18_5_3.tar.bz2
balp@kitiara:~$ tar jxf balp-build-u.tar.bz2

Then start Second life from that directory with:

balp@kitiara:~$ cd SecondLife_i686_1_18_5_3/
balp@kitiara:~/SecondLife_i686_1_18_5_3$ ./balp-secondlife

Patches at the same place for download.

Feed back on the build to me, anders (at) arnholm.se.

tisdag 27 november 2007

Nicholaz view on LL

The patcher Nicholaz have started to write a series of long articles to understand the Lindens Labs, a great series that started with his rant, talk about how LL sees the future, not what the residents have now. And now he followed up with how the bugtracker works. Reading these two as a developer you get this scary feeling of understanding why communication's broke down. It's just to separated, it's like the old protected world of developing inside software giants. This with the addition of adding a façade of being a new hip agile company, working with open source and other new cool future stuff. The organizations how ever is what I can see the same as the old dragons, maybe even stiffer in some area. The day to day developers mostly live in there own internal world, is they ever connected to the live net? Have they ever day to day interactions with normal residents? Or is that considered not working, except for a few customer contact people?

It explains how the Windlight browser code could be "release" with out working code. I think many people at LL now feel the open source and customers take energy away from "work". The only time for feedback an communication is a few hours of office hours, with a few selected people. Yes LL is making a new product and new area not yet fully developed, a new area. And it's great, however much of they do are stuff also appearing in other places, they are not the biggest online service, Blizzards are much much bigger. Many things we see in Second Life also appear in WoW. Many thing we see exists in Eutropia Univererse. How ever EU have a less working economy, imho. It's imho much uglier, especially the avatars that you can't customise anywhere near Second Life.

måndag 26 november 2007

Windlight

How ever good windlight looks, it's somehow broken, the source code can't compile. There is a error about that in the JIRA. Some header files are missing from the library files at least. (glh/glh_linear.h), the include names and the layout in the nVidia headers i have found suggests that there are some modification done to these headers, they don't like to be in the glh/ subdirectory by default. I think the export of the source code have gone wrong at LL. One more think that points to how expensive it it to walk half-hearted into open source. When one starts to duplicate information, there will be more errors. One place contains a number of errors in the information, two places the double amount of errors, and usually not the same errors.

I hope that these error soon can be fixed with a new source code release from LL, at least in the subversion that contains the layout and maybe changes of the nvidia headers.

lördag 17 november 2007

DJ Events

Had a great time playing for the Malks at Katies party last night, they are a great bunch of people and makes a nice time chatting with. I'm sure I'll make one or two more nice partied with them.

Nicholaz BE-t for Linux

As Nicholaz have released BE-t i can't be worse, down load of my build from Umeå University, and patches from the same place. This build need the 18.4.3 build from Linden Labs. Unpack my files into the Second_life directory.

E.g:
balp@kitiara:~$ tar jxf SecondLife_i686_1_18_4_3.tar.bz2
balp@kitiara:~$ tar jxf balp-build-t1.tar.bz2
Then start Second life from that directory with:
balp@kitiara:~$ cd SecondLife_i686_1_18_4_3/
balp@kitiara:~/SecondLife_i686_1_18_4_3$ ./balp-secondlife
Feed back on the build to me, anders (at) arnholm.se.